//---------------------------------------------------------------------------

#ifndef EscenaH
#define EscenaH
//---------------------------------------------------------------------------
class Escena
{
 private:
        double _xRight;
        double _xLeft;
        double _yTop;
        double _yBot;
        double _zNear;
        double _zFar;

        double _xCentro;
        double _yCentro;

        double _ancho;
        double _alto;
        double _profundidad;
        
        double _ratio;
 public:
        Escena(double,double,double,double,double,double);
        ~Escena();

        void GLScene();
        void resize(double,double,double,double,double,double);
};
//---------------------------------------------------------------------------
#endif
